You can make a Warmage quickly by following these suggestions. If the clashing of swords at the frontlines piques your interest, consider the House of Knights. If you would like to dabble with greater arcane magic, the House of Bishops is the best fit. Though you don’t choose one until reaching third level, your aspirations might shape which house you favor the most. Are you envious of other spellcasters, or are you confident you could best them regardless? Did you once pine to be a wizard, but found you could never muster enough true magic to form a spell slot? Did you choose warmagistry to hone your talents to their absolute peak, or did you choose it to wield power no warrior can equal? Lastly, consider your prospective warmage house. Moreover, consider how you feel about magic as a whole. You could even be self-taught.Ĭhoose an Arcane Initiation which best fits your character’s history with magic. You might have picked up cantrips from a fellow adventurer or in the early stages of wizarding training. Warmages come from all walks of life, so as you build yours, consider where you first learned the fundamentals of magic, which you would go on to perfect. The other, out of spite, built a casino outside its grounds. Legend has it that the first two masters separated when one decided to found a college. This division in the warmage Houses is representative of a schism that dates back to the earliest warmage masters. The House of Knights, for example, emphasizes armor and martial prowess, whereas the House of Kings emphasizes battlefield strategy.īy way of metaphor, Houses which value honor and teamwork above all else brand themselves after games of strategy, whereas those who epitomize self-reliance name themselves for games of chance. Houses also touts their own brands of tactics and styles of magical tricks. Houses teach invaluable battlefield strategy, but each individual While some warmages are fully self-taught, the majority join a House, a loose confederation of warmages which practice together and share secrets of the trade. They demonstrate an efficient kind of pragmatism, owing perhaps to their ability to solve many problems with a few magical tools. If a warmage is outgunned or out-manned, they’ll try to outthink their foes, which works more often than not. Warmages have a long and storied history as grand strategists and tacticians, both in grand battles and personal skirmishes. Therefore, warmages stand among the most fearsome of spellcasters, with only the most rudimentary of spells. In contrast to sorcerers and wizards, their magic is a trainable skill, one that can be mastered by almost anyone with discipline and aptitude. Warmages wield their magic in the same way that a warrior uses a sword, bow, or axe: as weapons to be perfected and mastered, not as an unknowable force to be feared. While other spellcasters aspire to grander and more complex spells, warmages refine and master the most fundamental magic: cantrips. The undisputed masters of cantrips, Warmages turn the most fundamental types of magic into a deadly and precise art. At his sides are warmages of all houses, a chessboard of elite arcanists, poised to turn the tide of battle. Waving a black and red checkered banner, a dragonborn king charges into the fore. One blade takes on an aspect of fire, and the other lightning, as she begins to cleave through the goblinoid horde. With a single, precise stroke, she unleashes a wave of arcane energy, focused into a searing blue beam.Ī tiefling waves her hands to conjure floating greatswords of humming blue energy, which dance about in mesmerizing and deadly arcs. An elf recites the motions again for the simplest spell she knows, repeating them until she knows they are perfect.
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